There are, by my count, 1,732 indie games released every day now, which makes promoting them (to the developers) and covering For them (for us) almost impossible. One trend I’ve enjoyed lately, though, is trying to market a game not just by showcasing the game, but by showing what happened. to prepare the game.
Dungeon experience A good example of thisbut another one popped up over the weekend for the Lunark“a modern take on the 2D cinematic platformer genre”, which its developers (mostly content creators Johan Venit) I mean, it’s in the same vein as the classics Another world And recovery.
These two games were defined not only by their cinematic aspirations, which are heavy on cutscenes and dramatic framing, but because they achieved so much of it through rotoscoping, the technology in which people act out scenes. out of the movie and then the animators recreate it into a game/show/movie.
LunarkHe, appropriately, does much the same thing, but what I was most happy to see over the weekend were the shots behind the animation, which reveal that for every scene involving a dramatic sci-fi chase or some complex alien machine, there was… A man in his kitchen sitting on a shelf, swinging on some rails in a children’s playground or gently touching the floorboards:
If you are interested in what I saw here, tThe official stadium of the game is:
Set in the future where the moon has been converted into a ship for the survival of humanity, LUNARK is a 2D adventure inspired by the classics of the 90s. Run, jump, hang, climb, roll and shoot through gorgeous animated environments while overcoming traps, solving puzzles, fighting enemy robots, and more! Discover the dark origin of humanity’s new home in this epic tale of survival, revolution, and mystery.
Lunark was released back in March and is available on Steam, Switch, PlayStation and Xbox.